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Extend Equipment

Extend Weapons

  • Multi-Class
    • Class availability are overwritten and multi-class features are removed. So extending a Nishiki will make it exclusive to Fighters.
    • You can force a weapon to receive an additional class by using "Add Class" support items during extension.
    • You can retrieve multi-class features by getting a Great Success though extension and randomly getting the class bonus.
    • Since this bonus is random, it's possible to receive 1, 2 or even all-classes added if you are lucky enough.
    • All the possible results are listed below:
Hunter Ranger Force Fighter Gunner Techer Braver Bouncer Melee Ranged Technique All Class

  • Stat Requirement:
    • Normally, weapons that requires DEX have a much lower requirement than the others since DEX's stat growth is much slower compared to main stats like S-ATK, R-ATK and T-ATK. This would be a problem when crafting Gunslashes, Katanas or Bullet Bows since they will require DEX to equip but their values are still as high as the rest.
    • Extending these weapons to higher levels might make it impossible to equip without DEX enhancing skills or mag.
    • This can be remedied by using support items like "Equip Requirement +10%" to lower the stat requirement.

  • Damage Variance:
    • Weapons with a rarity of 7★ or above (except Red & Blue weapons) have a hidden parameter that reduces damage variance to a maximum of 10% of its attack value. This means that the damage you are inflicting will fluctuate from 90~100% of your output.
    • Extending such rare weapons will overwrite this hidden parameter and increase damage variance up to 45% of its attack value, which causes damage to fluctuate from 55~100% of your output.
    • Extending a weapon for high attack power doesn't always mean a higher damage in general.
    • It's even possible that your damage output will be lowered if you have a low enough DEX stat.
    • This can be remedied by getting a high amount of DEX, either from a mag or skill, to minimize the damage variance.
    • If the extend level you've reached requires silver-type materials (such as Silvanias) then this penalty is reduced by about 25% and making it more bearable without the need for critical hit rate or a high amount of DEX.

  • Lab Enhancements:
    • Attribute, Abilities and Potential Lv. are all untouched.
    • Grinded equipments will retain its grind multiplier based on rarity, so the stats will be recalculated.
    • Click on the weapons below for more detailed information about extending each type:
Icon Name
Wand
Jet Boots

Extend Units

  • Restrictions:
    • Sub Units cannot be extended.

  • Extend Recipe:
    • Extending units work similarly on all kinds of rarity, but with just a few adjustments depending on which recipe you used.
    • Striking - requires S-DEF to equip, PA Fragment (S-ATK) as material, HP +30, PP +1.
    • Ranged - requires R-DEF to equip, PA Fragment (R-ATK) as material, HP +20, PP +2.
    • Technique - requires T-DEF to equip, PA Fragment (T-ATK) as material, HP +10, PP +3.

  • Reset Parameters:
    • Attribute resistances including hidden parameters like Strike, Ranged and Tech Resist will be reset to 0%.
    • Hidden HP and PP bonuses will be overwritten based on the recipe used.
    • Set Bonus will remain the same.

  • Lab Enhancements:
    • Abilities are untouched, and grind stats will be recalculated based on its new defense stats.
    • Click on the units below for more detailed information about extending each type:
Icon Name
Rear Unit
Icon Name
Arm Unit
Icon Name
Leg Unit

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